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Adventure Construction Set
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Adventure Construction Set : ウィキペディア英語版
Adventure Construction Set

''Adventure Construction Set'' (ACS) is a program written by Stuart Smith that is used to construct tile-based graphical adventure games. ''ACS'' was originally published by Electronic Arts (EA) in 1984 on the Commodore 64, and was later ported to the Apple II, Amiga and MS-DOS platforms. It was one of EA's biggest hits of 1985, earning an SPA "Gold Disk" award.
The program concept was inspired by the 1983 release ''Pinball Construction Set'', and was produced by Don Daglow in parallel with the development of ''Racing Destruction Set''. It provided a graphical editor for the construction of maps, placement of creatures and items, and a simple menu-based scripting to control game logic. A constructed game was stored on its own disk which could be copied and shared with friends, however for some ports (such as Amiga) the ''ACS'' software was still needed to play user-constructed games.
Included with the system was a complete predesigned game called ''Rivers of Light'', which was based on ''The Epic of Gilgamesh''. It featured art by Smith and Connie Goldman and music by Dave Warhol (Goldman and Warhol also provided art and music respectively for ''Racing Destruction Set''). The Amiga version of ''ACS'' featured art by Greg Johnson and Avril Harrison, and an additional pre-made adventure called "Galactic Agent" by Ken St Andre which was exclusive to that platform.
Titles influenced by ACS include The Elder Scrolls Construction Set. Project lead Todd Howard had stated, "When we started Morrowind, I was really excited about making a tool like 'Stuart Smith's Adventure Construction Set for the Apple 2'. I even used part of the name."
==Game-Play==
Game-play features of Adventure Construction Set include:
*Turn-based system.
*Up to four players may play.
*A player character can be imported from another adventure. However the character might not retain the same graphic tile if the new adventure uses a different tile set.
*Music and sound.
*Random encounters.
*Spells.
*Range and melee combat.
*Along with graphic tiles, text screens are also available for conveying information.
*Creatures which behave as player-mimics, copying various traits and equipment of the player.
*Shops.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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